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MM
2006
ACM
105views Multimedia» more  MM 2006»
16 years 19 days ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek
MOBICOM
2006
ACM
16 years 19 days ago
A software architecture for physical layer wireless network emulation
Despite their widespread deployment, many aspects of wireless network performance are poorly understood, and there is great room from improvement in wireless network reliability a...
Glenn Judd, Peter Steenkiste
NETGAMES
2006
ACM
16 years 19 days ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
NETGAMES
2006
ACM
16 years 19 days ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
NSPW
2006
ACM
16 years 19 days ago
Cent, five cent, ten cent, dollar: hitting botnets where it really hurts
Spyware, Adware, Bots. In each case, there is significant evidence that there is an increasing financial motivation behind the writing and distribution of these programs. In thi...
Richard Ford, Sarah Gordon