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CEC
2008
IEEE
16 years 26 days ago
Neuro-evolving maintain-station behavior for realistically simulated boats
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
ICRA
2002
IEEE
109views Robotics» more  ICRA 2002»
15 years 11 months ago
A Realtime Pattern Generator for Biped Walking
For realtime walking control of a biped robot, we analyze the dynamics of a three-dimensional inverted pendulum whose motions are constrained onto an arbitrarily defined plane. T...
Shuuji Kajita, Fumio Kanehiro, Kenji Kaneko, Kiyos...
ROBOCUP
2001
Springer
94views Robotics» more  ROBOCUP 2001»
15 years 10 months ago
CS Freiburg: Global View by Cooperative Sensing
Global vision systems as found in the small size league are prohibited in the middle size league. This paper presents methods for creating a global view of the world by cooperative...
Markus Dietl, Jens-Steffen Gutmann, Bernhard Nebel
IDMS
2000
Springer
123views Multimedia» more  IDMS 2000»
15 years 10 months ago
How to Keep a Dead Man from Shooting
The state-of-the-art approach to realize consistency in distributed virtual environments (e.g., action games, multi-user virtual reality, and battlefield simulations) is dead recko...
Martin Mauve
ECAI
2010
Springer
15 years 7 months ago
Nested Monte-Carlo Expression Discovery
Nested Monte-Carlo search is a general algorithm that gives good results in single player games. Genetic Programming evaluates and combines trees to discover expressions that maxim...
Tristan Cazenave