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TSMC
2008
117views more  TSMC 2008»
15 years 5 months ago
Discovery of High-Level Behavior From Observation of Human Performance in a Strategic Game
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
Brian S. Stensrud, Avelino J. Gonzalez
JOCN
2010
85views more  JOCN 2010»
15 years 5 months ago
The Neural Bases of Distraction and Reappraisal
■ Distraction and reappraisal are two commonly used forms of cognitive emotion regulation. Functional neuroimaging studies have shown that each one depends upon interactions bet...
Kateri McRae, Brent Hughes, Sita Chopra, John D. E...
PVLDB
2010
167views more  PVLDB 2010»
15 years 5 months ago
Runtime Measurements in the Cloud: Observing, Analyzing, and Reducing Variance
One of the main reasons why cloud computing has gained so much popularity is due to its ease of use and its ability to scale computing resources on demand. As a result, users can ...
Jörg Schad, Jens Dittrich, Jorge-Arnulfo Quia...
SIGOPS
2010
130views more  SIGOPS 2010»
15 years 5 months ago
Storing and accessing live mashup content in the cloud
Today’s Rich Internet Application (RIA) technologies such as Ajax, Flex, or Silverlight, are designed around the client-server paradigm and cannot easily take advantage of repli...
Krzysztof Ostrowski, Ken Birman
TCOM
2010
159views more  TCOM 2010»
15 years 5 months ago
Evolutionary cooperative spectrum sensing game: how to collaborate?
—Cooperative spectrum sensing has been shown to be able to greatly improve the sensing performance in cognitive radio networks. However, if cognitive users belong to different se...
Beibei Wang, K. J. Ray Liu, T. Charles Clancy
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