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ICMCS
2005
IEEE
82views Multimedia» more  ICMCS 2005»
16 years 10 days ago
Fairness among game players in networked haptic environments influence of network latency
By experiment, this paper examines the influence of network latency on the fairness among players in a networked real-time game where we use haptic interface devices. In the expe...
Yutaka Ishibashi, Hiroyuki Kaneoka
EURONGI
2005
Springer
16 years 7 days ago
P2P-Based Mobility Management for Heterogeneous Wireless Networks and Mesh Networks
Abstract. The recent emergence of a whole plethora of new wireless technologies, such as IEEE802.15, IEEE802.11, and UMTS, etc, has exposed the limitations of mobility solutions in...
Amine M. Houyou, Hermann de Meer, Moritz Esterhazy
GCC
2003
Springer
15 years 12 months ago
An Improved Network Broadcasting Method Based on Gnutella Network
Peer-to-peer networking is a hot buzzword that has been sweeping through the computing industry over the past year or so. Gnutella, as one of the first operational pure P2P systems...
Zupeng Li, Xiubin Zhao, Daoyin Huang, Jianhua Huan...
HPDC
2000
IEEE
15 years 11 months ago
Synchronizing Network Probes to Avoid Measurement Intrusiveness with the Network Weather Service
In this paper we present a scalable protocol for conducting periodic probes of network performance in a way that minimizes collisions between separate probes. The goal of the prot...
Richard Wolski, Benjamin Gaidioz, Bernard Touranch...
PERCOM
2009
ACM
16 years 7 months ago
Human Tracking Using Electric Fields
In this paper we describe a simple, cheap, and unobtrusive demo system that can track multiple persons with low-frequency electric fields. The system's operation is based on m...
Miika Valtonen, Jukka Vanhala