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DIGRA
2005
Springer
16 years 6 days ago
Immersion in Game Atmospheres for the Video Game Heritage Preservation
The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, videos, etc. But one important element is missing: the environment in which we pla...
Nicolas Esposito
HIPC
2005
Springer
16 years 6 days ago
The Potential of On-Chip Multiprocessing for QCD Machines
We explore the opportunities offered by current and forthcoming VLSI technologies to on-chip multiprocessing for Quantum Chromo Dynamics (QCD), a computational grand challenge for ...
Gianfranco Bilardi, Andrea Pietracaprina, Geppino ...
ICNC
2005
Springer
16 years 6 days ago
Parallel Genetic Algorithms on Programmable Graphics Hardware
Abstract. Parallel genetic algorithms are usually implemented on parallel machines or distributed systems. This paper describes how finegrained parallel genetic algorithms can be ...
Qizhi Yu, Chongcheng Chen, Zhigeng Pan
LCPC
2005
Springer
16 years 5 days ago
Concurrency Analysis for Parallel Programs with Textually Aligned Barriers
Abstract. A fundamental problem in the analysis of parallel programs is to determine when two statements in a program may run concurrently. This analysis is the parallel analog to ...
Amir Kamil, Katherine A. Yelick
PADL
2005
Springer
16 years 5 days ago
Functional Framework for Sound Synthesis
We present an application of functional programming in the domain of sound generation and processing. We use the lazy language Clean to define purely functional stream generators,...
Jerzy Karczmarczuk