Image segmentation is the first stage of processing in many practical computer vision systems. While development of particular segmentation algorithms has attracted considerable re...
We present an efficient algorithm to mesh the macromolecules surface model represented by the skin surface defined by Edelsbrunner. Our algorithm overcomes several challenges resi...
In this paper we address two aspects related to the exploitation of Support Vector Machines (SVM) for classification in real application domains, such as the detection of objects ...
This paper presents a quantitative human performance model of making single-stroke pen gestures within certain error constraints in terms of production time. Computed from the pro...
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...