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INFOCOM
2005
IEEE
16 years 10 days ago
A fair resource allocation algorithm for peer-to-peer overlays
— Over the past few years, Peer-to-Peer (P2P) systems have become very popular for constructing overlay networks of many nodes (peers) that allow users geographically distributed...
Yannis Drougas, Vana Kalogeraki
ACMACE
2005
ACM
16 years 9 days ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
MM
2005
ACM
121views Multimedia» more  MM 2005»
16 years 9 days ago
Impact of incentive mechanisms on quality of experience
Since entities participating in P2P networks are usually autonomous and therefore free to decide on their level of participation, mechanisms to resolve conflicts between individu...
Andrew Roczniak, Abdulmotaleb El-Saddik
NETGAMES
2005
ACM
16 years 9 days ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
ASIAN
2005
Springer
150views Algorithms» more  ASIAN 2005»
16 years 9 days ago
ACB-R: An Adaptive Clustering-Based Data Replication Algorithm on a P2P Data-Store
Replication on geographically distributed, unreliable, P2P interconnecting nodes can offer high data availability and low network latency for replica access. The challenge is how ...
Junhu Zhang, Dongqing Yang, Shiwei Tang
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