This paper introduces a method for smoothing complex, noisy surfaces, while preserving (and enhancing) sharp, geometric features. It has two main advantages over previous approach...
Tolga Tasdizen, Ross T. Whitaker, Paul Burchard, S...
During the last few years, GPUs have evolved from simple devices for the display signal preparation into powerful coprocessors that do not only support typical computer graphics t...
We propose a finite element simulation method that addresses the full range of material behavior, from purely elastic to highly plastic, for physical domains that are substantial...
Martin Wicke, Daniel Ritchie, Bryan M. Klingner, S...
Extended Abstract: We are exploring new techniques for active contour models (popularly known as “snakes”[1]) by combining active segmentation models with the constrained impli...
This paper proposes a method for the rapid and precise estimation of human hand postures by combining 2-D appearance matching and 3-D model-based fitting. First a rough posture e...