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VISUALIZATION
2002
IEEE
15 years 11 months ago
Geometric Surface Smoothing via Anisotropic Diffusion of Normals
This paper introduces a method for smoothing complex, noisy surfaces, while preserving (and enhancing) sharp, geometric features. It has two main advantages over previous approach...
Tolga Tasdizen, Ross T. Whitaker, Paul Burchard, S...
CIKM
2009
Springer
15 years 11 months ago
Density-based clustering using graphics processors
During the last few years, GPUs have evolved from simple devices for the display signal preparation into powerful coprocessors that do not only support typical computer graphics t...
Christian Böhm, Robert Noll, Claudia Plant, B...
SIGGRAPH
2010
ACM
15 years 11 months ago
Dynamic local remeshing for elastoplastic simulation
We propose a finite element simulation method that addresses the full range of material behavior, from purely elastic to highly plastic, for physical domains that are substantial...
Martin Wicke, Daniel Ritchie, Bryan M. Klingner, S...
MICCAI
2001
Springer
15 years 11 months ago
Implicit Snakes: Active Constrained Implicit Models
Extended Abstract: We are exploring new techniques for active contour models (popularly known as “snakes”[1]) by combining active segmentation models with the constrained impli...
Terry S. Yoo, Kalpathi R. Subramanian
ICPR
2000
IEEE
15 years 11 months ago
Hand Posture Estimation by Combining 2-D Appearance-Based and 3-D Model-Based Approaches
This paper proposes a method for the rapid and precise estimation of human hand postures by combining 2-D appearance matching and 3-D model-based fitting. First a rough posture e...
Nobutaka Shimada, Kousuke Kimura, Yoshiaki Shirai,...