We present an approach for simultaneous monocular 3D face pose and facial animation tracking. The pose and facial features are estimated from observed raw brightness shape-free 2D...
Given a terrain T and a point p on or above it, we wish to compute the region Rp that is visible from p. We present a generic radar-like algorithm for computing an approximation o...
We consider "swept regions" and "swept hypersurfaces"B in Rn+1 (and especially R3) which are a disjoint union of subspaces t = t or Bt = Bt obtained from a va...
This article presents a geometric fusion algorithm developed for the reconstruction of 3D surface models from hand-held sensor data. Hand-held systems allow full 3D movement of th...
In this paper, we consider cracks with Dirichlet boundary conditions. We first derive an asymptotic expansion of the boundary perturbations that are due to the presence of a smal...