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CSCW
2002
ACM
15 years 6 months ago
3-D live: real time interaction for mixed reality
We describe a real-time 3-D augmented reality videoconferencing system. With this technology, an observer sees the real world from his viewpoint, but modified so that the image of...
Simon Prince, Adrian David Cheok, Farzam Farbiz, T...
CGF
1999
153views more  CGF 1999»
15 years 6 months ago
Comprehensive Halftoning of 3D Scenes
The display of images on binary output hardware requires a halftoning step. Conventional halftoning algorithms approximate image values independently from the image content and of...
Oleg Veryovka, John W. Buchanan
PRL
2002
213views more  PRL 2002»
15 years 6 months ago
Character preclassification based on genetic programming
This paper presents a learning system that uses genetic programming as a tool for automatically inferring the set of classification rules to be used during a preclassification sta...
Claudio De Stefano, Antonio Della Cioppa, Angelo M...
PSYCHNOLOGY
2007
107views more  PSYCHNOLOGY 2007»
15 years 6 months ago
Discourses on Mobility and Technological Mediation: The Texture of Ubiquitous Interaction
Mobility is more and more mediated, supported and transformed by technological artefacts and infrastructures. Especially technologies labelled as mobile, pervasive, ubiquitous or ...
Giuseppina Pellegrino
ICRA
2010
IEEE
107views Robotics» more  ICRA 2010»
15 years 5 months ago
A model for concentric tube continuum robots under applied wrenches
Abstract— Continuum robots made from telescoping precurved elastic tubes enable base-mounted actuators to specify the curved shapes of robots as thin as standard surgical needles...
D. Caleb Rucker, Bryan A. Jones, Robert J. Webster...