Actions in real world applications typically take place in cluttered environments with large variations in the orientation and scale of the actor. We present an approach to simult...
We propose a method for tracking an object from a video sequence of moving background through the use of the proximate distribution densities of the local regions. The discriminati...
This paper presents a new method for face modeling and face recognition from a pair of calibrated stereo cameras. In a first step, the algorithm builds a stereo reconstruction of...
Skeleton is a lower dimensional shape description of an object. The requirements of a skeleton differ with applications. For example, object recognition requires skeletons with pr...
Hinton and Nowlan have demonstrated a model of how lifetime plasticity can guide evolution. They show how acquired traits change the shape of the reward landscape in which subseque...