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CVGIP
2007
108views more  CVGIP 2007»
15 years 6 months ago
Physically based rigging for deformable characters
In this paper we introduce a framework for instrumenting (“rigging”) characters that are modeled as dynamic elastic bodies, so that their shapes can be controlled by an animat...
Steve Capell, Matthew Burkhart, Brian Curless, Tom...
TKDE
2008
110views more  TKDE 2008»
15 years 6 months ago
Random Walks to Identify Anomalous Free-Form Spatial Scan Windows
Often, it is required to identify anomalous windows over a spatial region that reflect unusual rate of occurrence of a specific event of interest. A spatial scan statistic-based ap...
Vandana Pursnani Janeja, Vijayalakshmi Atluri
TOG
2008
134views more  TOG 2008»
15 years 6 months ago
Interactive visual editing of grammars for procedural architecture
We introduce a real-time interactive visual editing paradigm for shape grammars, allowing the creation of rulebases from scratch without text file editing. In previous work, shape...
Markus Lipp, Peter Wonka, Michael Wimmer
PAMI
1998
134views more  PAMI 1998»
15 years 6 months ago
A Bayesian Framework for Deformable Pattern Recognition With Application to Handwritten Character Recognition
—Deformable models have recently been proposed for many pattern recognition applications due to their ability to handle large shape variations.These proposed approaches represent...
Kwok-Wai Cheung, Dit-Yan Yeung, Roland T. Chin
TVCG
2010
142views more  TVCG 2010»
15 years 5 months ago
Illustrative Volume Visualization Using GPU-Based Particle Systems
—Illustrative techniques are generally applied to produce stylized renderings. Various illustrative styles have been applied to volumetric data sets, producing clearer images and...
Roy van Pelt, Anna Vilanova, Huub van de Wetering