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SIBGRAPI
2007
IEEE
16 years 19 days ago
A Simple Framework for Natural Animation of Digitized Models
We present a versatile, fast and simple framework to generate animations of scanned human characters from input optical motion capture data. Our method is purely meshbased and req...
Edilson de Aguiar, Rhaleb Zayer, Christian Theobal...
EMMCVPR
2001
Springer
15 years 11 months ago
Matching Free Trees, Maximal Cliques, and Monotone Game Dynamics
—Motivated by our recent work on rooted tree matching, in this paper we provide a solution to the problem of matching two free (i.e., unrooted) trees by constructing an associati...
Marcello Pelillo
ECCV
2008
Springer
15 years 8 months ago
Robust Real-Time Visual Tracking Using Pixel-Wise Posteriors
We derive a probabilistic framework for robust, real-time, visual tracking of previously unseen objects from a moving camera. The tracking problem is handled using a bag-of-pixels ...
Charles Bibby, Ian D. Reid
ICVGIP
2004
15 years 7 months ago
Facial Model Improvement Using 3D Texture Mapping Feedback
We present a method for improving a 3D facial model by interactive feedback of mapping a texture obtained from a 3D scanner. The method is based on extracting features from both 3...
Yongjie Liu, Anup Basu, Jong-Seong Kim
MICCAI
2009
Springer
16 years 1 months ago
On the Manifold Structure of the Space of Brain Images
This paper investigates an approach to model the space of brain images through a low-dimensional manifold. A data driven method to learn a manifold from a collections of brain imag...
Samuel Gerber, Tolga Tasdizen, Sarang C. Joshi, Ro...