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AAAI
2012
13 years 8 months ago
Learning Games from Videos Guided by Descriptive Complexity
In recent years, several systems have been proposed that learn the rules of a simple card or board game solely from visual demonstration. These systems were constructed for speciï...
Lukasz Kaiser
BMCBI
2005
125views more  BMCBI 2005»
15 years 6 months ago
DIALIGN-T: An improved algorithm for segment-based multiple sequence alignment
Background: We present a complete re-implementation of the segment-based approach to multiple protein alignment that contains a number of improvements compared to the previous ver...
Amarendran R. Subramanian, Jan Weyer-Menkhoff, Mic...
ISCA
2005
IEEE
144views Hardware» more  ISCA 2005»
15 years 12 months ago
Scalable Load and Store Processing in Latency Tolerant Processors
Memory latency tolerant architectures support thousands of in-flight instructions without scaling cyclecritical processor resources, and thousands of useful instructions can compl...
Amit Gandhi, Haitham Akkary, Ravi Rajwar, Srikanth...
IPSN
2005
Springer
15 years 11 months ago
eBlocks - an enabling technology for basic sensor based systems
—We describe the development of a set of embedded system building blocks, known as eBlocks. An eBlock network can be viewed as a basic form of sensor network that can be develope...
Susan Cotterell, Ryan Mannion, Frank Vahid, Harry ...
DATE
1999
IEEE
172views Hardware» more  DATE 1999»
15 years 10 months ago
An Object-Based Executable Model for Simulation of Real-Time Hw/Sw Systems
This paper describes a simulation technique for RealTime Hw/Sw systems based on an object executable model. It allows designers to seamlessly estimate and verify their solutions f...
Olivier Pasquier, Jean Paul Calvez