Abstract. Much recent research in human activity recognition has focused on the problem of recognizing simple repetitive (walking, running, waving) and punctual actions (sitting up...
Since the pioneering work of Gibson in 1950, ShapeFrom-Texture has been considered by researchers as a hard problem, mainly due to restrictive assumptions which often limit its ap...
Abstract. GREC’05 marked the 10th anniversary of the series of international workshops on graphics recognition, for which the first edition was held in Penn State in 1995. At th...
A long-standing challenge in interactive entertainment is the creation of story-based games with dynamically responsive story-lines. Such games are populated by multiple objects a...
Mark J. Nelson, David L. Roberts, Charles Lee Isbe...
The problem of recognizing actions in realistic videos
is challenging yet absorbing owing to its great potentials
in many practical applications. Most previous research is
limit...
Jintao Li, Ju Sun, Loong Fah Cheong, Shuicheng Yan...