Requirements engineering (RE) is concerned with the identification of the goals to be achieved by the envisioned system, the operationalization of such goals into services and con...
We are designing a computational architecture for a "learning economy" based on personal software agents who represent users in a virtual society and assist them in find...
Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
E-business is becoming the trademark of the 2000s. Companies are using the Web to communicate with their partners, connect with their back-end systems, and perform e-commerce tran...
This paper presents a control-theoretic approach to reactive flow control in networks that do not reserve bandwidth. We assume a round-robin-like queue service discipline in the o...