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CHI
2005
ACM
16 years 7 months ago
eMoto: affectively involving both body and mind
It is known that emotions are experienced by both body and mind. Oftentimes, emotions are evoked by sub-symbolic stimuli, such as colors, shapes, gestures, or music. We have built...
Anna Ståhl, Kristina Höök, Petra S...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
16 years 22 days ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
IPPS
2008
IEEE
16 years 1 months ago
Improving software reliability and productivity via mining program source code
A software system interacts with third-party libraries through various APIs. Insufficient documentation and constant refactorings of third-party libraries make API library reuse ...
Tao Xie, Mithun Acharya, Suresh Thummalapenta, Kun...
HAPTICS
2006
IEEE
16 years 24 days ago
Two-dimensional Scanning Tactile Display using Ultrasound Radiation Pressure
In this paper, we propose a new tactile display which produces spatio-temporal stress patterns on a 2-D plane. The first prototype of the display consists of an octagonal arrange...
Takayuki Iwamoto, Hiroyuki Shinoda
PDC
2004
ACM
16 years 5 days ago
Personas is not applicable: local remedies interpreted in a wider context
One of the major problems with participatory design is that it is extremely difficult to apply it to current developments. Software development for the mass market is one aspect o...
Kari Rönkkö, Mats Hellman, Britta Kiland...