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ACMACE
2011
ACM
14 years 6 months ago
Player performance and in game advertising retention
In game advertising or IGA is an increasingly common means of promoting brands and products. This study seeks to understand the effectiveness of in game advertising by understandi...
Lindsay D. Grace, James Coyle
COMSWARE
2007
IEEE
16 years 1 months ago
OASiS: A Programming Framework for Service-Oriented Sensor Networks
Abstract— Wireless sensor networks consist of small, inexpensive devices which interact with the environment, communicate with each other, and perform distributed computations in...
Manish Kushwaha, Isaac Amundson, Xenofon D. Koutso...
GI
2009
Springer
15 years 11 months ago
Flow-driven Interactions for Adaptive Pervasive Applications
: The era of ubiquitous and pervasive computing technology opens the world for new pervasive applications and services within the physical surroundings. Often users find themselves...
Bashar Altakrouri
AAAI
2006
15 years 8 months ago
A BDD-Based Polytime Algorithm for Cost-Bounded Interactive Configuration
Interactive configurators are decision support systems assisting users in selecting values for parameters that respect given constraints. The underlying knowledge can be convenien...
Tarik Hadzic, Henrik Reif Andersen
MHCI
2004
Springer
16 years 1 days ago
A Prototype for Remote Vehicle Diagnostics
Abstract. The field of Remote Vehicle Diagnostics can be described as the remote management of vehicles equipped with electronic control systems. Despite the great potential that i...
Jonas Kuschel, Henrik Fagrell, Carl Johan Andersso...