We describe the design and development of PuzzleTale, an interactive storytelling system that makes use of tangible puzzle pieces on the surface of an interactive table. In the Pu...
In general, imitation is imprecisely used to address different levels of social learning from high level knowledge transfer to low level regeneration of motor commands. However, t...
An intelligent robot is required for natural interaction with humans. Visual interpretation of gestures can be useful in accomplishing natural Human-Robot Interaction (HRI). Previ...
Persuasive technology is defined as “any interactive product designed to change attitudes or behaviours by making desired outcomes easier to achieve”. It can take the form of...
Rilla Khaled, Robert Biddle, James Noble, Pippin B...
In this paper we propose a framework for the computational extraction of time characteristics of a single choreographic work. Computational frameworks can aid in revealing nonsali...
Vidyarani M. Dyaberi, Hari Sundaram, Thanassis Rik...