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NETGAMES
2006
ACM
16 years 21 days ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
OZCHI
2006
ACM
16 years 21 days ago
iSocialize: investigating awareness cues for a mobile social awareness application
Emerging technologies increasingly provide opportunities for creating and maintaining social relations with people even though separated by time or distance. However, it is still ...
Berith L. Andersen, Martin L. Jørgensen, Ul...
172
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OZCHI
2006
ACM
16 years 21 days ago
A table tennis game for three players
Table tennis is a game that can provide healthy exercise and is also a social pastime for players of all ages across the world. However, players have to be collocated to play, and...
Florian Mueller, Martin R. Gibbs
SIGECOM
2006
ACM
128views ECommerce» more  SIGECOM 2006»
16 years 21 days ago
Controlling a supply chain agent using value-based decomposition
We present and evaluate the design of Deep Maize, our entry in the 2005 Trading Agent Competition Supply Chain Management scenario. The central idea is to decompose the problem by...
Christopher Kiekintveld, Jason Miller, Patrick R. ...
STORAGESS
2006
ACM
16 years 21 days ago
The case for semantic aware remote replication
This paper argues that the network latency due to synchronous replication is no longer tolerable in scenarios where businesses are required by regulation to separate their seconda...
Xiaotao Liu, Gal Niv, Prashant J. Shenoy, K. K. Ra...