It is widely recognized that security issues will play a crucial role in the majority of future computer and communication systems. Central tools for achieving system security are...
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
We evaluate response times, in N-user collaborations, of the popular centralized (client-server) and replicated (peer-to-peer) architectures, and a hybrid architecture in which ea...
We propose a packet switched platform for single chip systems which scales well to an arbitrary number of processor like resources. The platform, which we call Network-on-Chip (NO...
Shashi Kumar, Axel Jantsch, Mikael Millberg, Johnn...
In this paper we present a cost-effective, high bandwidth server I/O network architecture, named PaScal (Parallel and Scalable). We use the PaScal server I/O network to support da...