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NETGAMES
2006
ACM
16 years 16 days ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
GLOBECOM
2008
IEEE
16 years 1 months ago
Joint Channel and Mismatch Correction for OFDM Reception with Time-interleaved ADCs: Towards Mostly Digital MultiGigabit Transce
— Time-interleaved (TI) analog-to-digital converters (ADCs) are a promising architecture for realizing the highspeed ADCs required to implement “mostly digital” receivers for...
P. Sandeep, Upamanyu Madhow, Munkyo Seo, Mark J. W...
BROADNETS
2006
IEEE
16 years 19 days ago
Securing Sensor Networks Using A Novel Multi-Channel Architecture
— In many applications of sensor networks, security is a very important issue. To be resistant against the various attacks, nodes in a sensor network can establish pairwise secre...
Chao Gui, Ashima Gupta, Prasant Mohapatra
MOBIQUITOUS
2005
IEEE
16 years 4 days ago
A SIP-based Architecture model for Contextual Coalition Access Control for Ubiquitous Computing
A significant deterrent to the ability to connect in a spontaneous manner in cross-enterprise collaborative applications is the difficulty in users from different domains being ab...
Ramiro Liscano, Kaining Wang
SIGCOMM
2005
ACM
16 years 3 days ago
A DoS-limiting network architecture
We present the design and evaluation of TVA, a network architecture that limits the impact of Denial of Service (DoS) floods from the outset. Our work builds on earlier work on c...
Xiaowei Yang, David Wetherall, Thomas E. Anderson