Many dramatizations have depicted a fully automated home living environment, where actions and events are understood or even anticipated. While the realization of such environment...
In this paper we describe our approach to realize a pervasive (computing) learning environment for children based on augmented toys: traditional toys that are equipped with pervas...
People now routinely carry radio frequency identification (RFID) tags – in passports, driver’s licenses, credit cards, and other identifying cards – where nearby RFID reader...
Nicolai Marquardt, Alex S. Taylor, Nicolas Villar,...
We present a new model of interactive audio for entertainment and communication. A new device called the DJammer and its associated technologies are described. The DJammer introdu...
Interaction patterns are becoming an important method for bridging the gap between analysis and design in user-centered design. Recent studies, however, have indicated problems in...