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PRESENCE
1998
123views more  PRESENCE 1998»
15 years 6 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
PLDI
2009
ACM
16 years 1 months ago
A weakest precondition approach to active attacks analysis
Information flow controls can be used to protect both data confidentiality and data integrity. The certification of the security degree of a program that runs in untrusted envi...
Musard Balliu, Isabella Mastroeni
DAGSTUHL
2007
15 years 8 months ago
Exploiting the ASM method within the Model-driven Engineering paradigm
act notation, so separating the abstract syntax and semantics of the language constructs from their different concrete notations. Although the foundation constituents of the MDE a...
Angelo Gargantini, Elvinia Riccobene, Patrizia Sca...
ICPR
2002
IEEE
16 years 7 months ago
Dense Estimation of Surface Reflectance Properties of Objects with Interreflections
In augmented virtuality which virtualizes real objects to construct a mixed reality environment, it is important to estimate object surface reflectance properties to render object...
Takashi Machida, Naokazu Yokoya
HAPTICS
2009
IEEE
16 years 1 months ago
Haptic rendering of complex deformations through handle-space force linearization
The force-update-rate requirements of transparent rendering of virtual environments are in conflict with the computational cost required for computing complex interactions betwee...
Carlos Garre, Miguel A. Otaduy