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CHI
2010
ACM
16 years 1 months ago
Where are you pointing?: the accuracy of deictic pointing in CVEs
Deictic reference – pointing at things during conversation – is ubiquitous in human communication, and should also be an important tool in distributed collaborative virtual en...
Nelson Wong, Carl Gutwin
IVA
2009
Springer
16 years 1 months ago
Spontaneous Avatar Behavior for Human Territoriality
Abstract. The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in be...
Claudio Pedica, Hannes Högni Vilhjálms...
EMSOFT
2008
Springer
15 years 8 months ago
Tax-and-spend: democratic scheduling for real-time garbage collection
Real-time Garbage Collection (RTGC) has recently advanced to the point where it is being used in production for financial trading, military command-and-control, and telecommunicat...
Joshua S. Auerbach, David F. Bacon, Perry Cheng, D...
PRESENCE
1998
101views more  PRESENCE 1998»
15 years 6 months ago
Locomotion Mode Affects the Updating of Objects Encountered During Travel: The Contribution of Vestibular and Proprioceptive Inp
In two experiments, subjects traveled through virtual mazes, encountering target objects along the way. Their task was to indicate the direction to these target objects from a ter...
Sarah S. Chance, Florence Gaunet, Andrew C. Beall,...
ATC
2010
Springer
15 years 5 months ago
Agent-Augmented Co-Space: Toward Merging of Real World and Cyberspace
Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates t...
Ah-Hwee Tan, Yilin Kang