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EL
2002
181views more  EL 2002»
15 years 6 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
PRESENCE
1998
79views more  PRESENCE 1998»
15 years 6 months ago
Navigation System for the Blind: Auditory Display Modes and Guidance
The research we are reporting here is part of our effort to develop a navigation system for the blind. Our long-term goal is to create a portable, self-contained system that will ...
Jack M. Loomis, Reginald G. Golledge, Roberta L. K...
JUCS
2010
143views more  JUCS 2010»
15 years 5 months ago
Information Support Services for Intermediation Tasks of Collaborative Networks
: Companies in collaborative networks require intermediation to perform. The collaborative network forms the breeding environment for the configuration of a Virtual Enterprise that...
Heiko Thimm, Karsten Boye Rasmussen
ACSAC
2010
IEEE
15 years 4 months ago
A framework for testing hardware-software security architectures
New security architectures are difficult to prototype and test at the design stage. Fine-grained monitoring of the interactions between hardware, the operating system, and applica...
Jeffrey S. Dwoskin, Mahadevan Gomathisankaran, Yu-...
HCI
2009
15 years 4 months ago
Considerations for Designing Response Quantification Procedures in Non-traditional Psychophysiological Applications
Abstract. Psychophysiological assessment in the context of virtual environments is a promising means for benchmarking the efficacy and ecological validity of virtual reality scenar...
A. V. Iyer, L. D. Cosand, Christopher G. Courtney,...