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RAID
2005
Springer
16 years 9 days ago
Virtual Playgrounds for Worm Behavior Investigation
To detect and defend against Internet worms, researchers have long hoped to have a safe convenient environment to unleash and run real-world worms for close observation of their in...
Xuxian Jiang, Dongyan Xu, Helen J. Wang, Eugene H....
ICMI
2003
Springer
143views Biometrics» more  ICMI 2003»
16 years 12 hour ago
Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality
We describe an approach to 3D multimodal interaction in immersive augmented and virtual reality environments that accounts for the uncertain nature of the information sources. The...
Edward C. Kaiser, Alex Olwal, David McGee, Hrvoje ...
179
Voted
SIGGRAPH
1993
ACM
15 years 11 months ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
CLUSTER
2004
IEEE
15 years 6 months ago
Seamless Access to Decentralized Storage Services in Computational Grids via a Virtual File System
This paper describes a novel technique for establishing a virtual file system that allows data to be transferred user-transparently and on-demand across computing and storage serve...
Renato J. O. Figueiredo, Nirav H. Kapadia, Jos&eac...
CHI
2004
ACM
16 years 7 months ago
Physically large displays improve path integration in 3D virtual navigation tasks
Previous results have shown that users perform better on spatial orientation tasks involving static 2D scenes when working on physically large displays as compared to small ones. ...
Desney S. Tan, Darren Gergle, Peter Scupelli, Rand...