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ACMACE
2005
ACM
16 years 10 days ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
VRCAI
2004
ACM
16 years 6 days ago
Real time 3D avatar for interactive mixed reality
This paper presents real-time reconstruction of dynamic 3D avatar for interactive mixed reality. In computer graphics, one of the main goals is the combination of virtual scenes w...
Sang Yup Lee, Ig-Jae Kim, Sang Chul Ahn, Heedong K...
ICMI
2004
Springer
157views Biometrics» more  ICMI 2004»
16 years 5 days ago
Collaboration in parallel worlds
We present a novel paradigm for human to human asymmetric collaboration. There is a need for people at geographically separate locations to seamlessly collaborate in real time as ...
Ashutosh Morde, Jun Hou, S. Kicha Ganapathy, Carlo...
USENIX
2004
15 years 8 months ago
Xen and the Art of Repeated Research
Xen is an x86 virtual machine monitor produced by the University of Cambridge Computer Laboratory and released under the GNU General Public License. Performance results comparing ...
Bryan Clark, Todd Deshane, Eli Dow, Stephen Evanch...
ICRA
2006
IEEE
132views Robotics» more  ICRA 2006»
16 years 25 days ago
Speeding-up Multi-robot Exploration by Considering Semantic Place Information
— In this paper, we consider the problem of exploring an unknown environment with a team of mobile robots. One of the key issues in multi-robot exploration is how to assign targe...
Cyrill Stachniss, Óscar Martínez Moz...