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ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
16 years 19 days ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
COMPSAC
2005
IEEE
16 years 9 days ago
Using AOP to Monitor and Administer Software for Grid Computing Environments
Monitoring is a task of collecting measurements that reflect the state of a system. Administration is a collection of tasks for control and manipulation of computer systems. Monito...
Mark Grechanik, Dewayne E. Perry, Don S. Batory
RT
1999
Springer
15 years 11 months ago
Real-Time Rendering of Real World Environments
: One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the wor...
David K. McAllister, Lars S. Nyland, Voicu Popescu...
HCI
2007
15 years 8 months ago
A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments
Virtual and Augmented Reality have been widely used in many scientific fields for the last two decades in order to visualize complex data and information. Although both techniques ...
Jesús Gimeno, Marcos Fernández, Pedr...
IJMMS
2006
93views more  IJMMS 2006»
15 years 6 months ago
Presence, workload and performance effects of synthetic environment design factors
There remains a limited understanding of factors in presence and its relation to performance. This research examined a range of synthetic environment (SE) design features (viewpoi...
Ruiqi Ma, David B. Kaber