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AAAI
2000
15 years 8 months ago
The Emergence Engine: A Behavior Based Agent Development Environment for Artists
Many artists are intrigued by the creative possibilities presented to them by virtual worlds populated with autonomous agents. Artists wishing to explore these possibilities face ...
Eitan Mendelowitz
VR
2008
IEEE
163views Virtual Reality» more  VR 2008»
15 years 6 months ago
Integrating Gyroscopes into Ubiquitous Tracking Environments
It is widely recognized that inertial sensors, in particular gyroscopes, can improve the latency and accuracy of orientation tracking by fusing the inertial measurements with data...
Daniel Pustka, Manuel Huber, Gudrun Klinker
VR
2002
IEEE
183views Virtual Reality» more  VR 2002»
15 years 6 months ago
Glove Based User Interaction Techniques for Augmented Reality in an Outdoor Environment
: This paper presents a set of pinch glove-based user interface tools for an outdoor wearable augmented reality computer system. The main form of user interaction is the use of han...
Bruce H. Thomas, Wayne Piekarski
WWW
2006
ACM
16 years 7 months ago
Bringing communities to the semantic web and the semantic web to communities
In this paper we consider the types of community networks that are most often codified within the Semantic Web. We propose the recognition of a new structure which fulfils the def...
K. Faith Lawrence, Monica M. C. Schraefel
HAPTICS
2007
IEEE
16 years 29 days ago
Time-Domain Passivity Control of Haptic Interfaces with Tunable Damping Hardware
We describe a time-domain passivity control methodology that uses programmable eddy current viscous dampers to prevent a user from extracting energy from a haptic interface. A pas...
Andrew H. C. Gosline, Vincent Hayward