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ATAL
2010
Springer
15 years 6 months ago
Virtual world grammar
Hybrid systems such as those that combine 3D virtual worlds and organization based multiagent systems add new visual and communication features for multi-user applications. The des...
Tomas Trescak, Marc Esteva, Inmaculada Rodrí...
DSRT
2006
IEEE
16 years 19 days ago
Comparison of head gaze and head and eye gaze within an immersive environment
For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow users to meet across ge...
Norman Murray, David J. Roberts
EUC
2007
Springer
15 years 8 months ago
U-Interactive: A Middleware for Ubiquitous Fashionable Computer to Interact with the Ubiquitous Environment by Gestures
In this paper we present a system, called U-interactive, that provides spontaneous interactions between human and surrounding objects in heterogenous ubiquitous computing environme...
Gyudong Shim, SangKwon Moon, Yong Song, JaeSub Kim...
IDMS
2000
Springer
123views Multimedia» more  IDMS 2000»
15 years 10 months ago
How to Keep a Dead Man from Shooting
The state-of-the-art approach to realize consistency in distributed virtual environments (e.g., action games, multi-user virtual reality, and battlefield simulations) is dead recko...
Martin Mauve
HICSS
2008
IEEE
172views Biometrics» more  HICSS 2008»
16 years 1 months ago
Semantic Web Services Monitoring: An OWL-S Based Approach
In this paper we describe mechanisms for execution monitoring of semantic web services, based on OWL-S. The use of semantic descriptions and ontologies is a valuable extension to ...
Roman Vaculín, Katia P. Sycara