Hybrid systems such as those that combine 3D virtual worlds and organization based multiagent systems add new visual and communication features for multi-user applications. The des...
Tomas Trescak, Marc Esteva, Inmaculada Rodrí...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow users to meet across ge...
In this paper we present a system, called U-interactive, that provides spontaneous interactions between human and surrounding objects in heterogenous ubiquitous computing environme...
The state-of-the-art approach to realize consistency in distributed virtual environments (e.g., action games, multi-user virtual reality, and battlefield simulations) is dead recko...
In this paper we describe mechanisms for execution monitoring of semantic web services, based on OWL-S. The use of semantic descriptions and ontologies is a valuable extension to ...