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» Self-plagiarism in computer science
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PODC
2009
ACM
16 years 7 months ago
Fast distributed random walks
Performing random walks in networks is a fundamental primitive that has found applications in many areas of computer science, including distributed computing. In this paper, we fo...
Atish Das Sarma, Danupon Nanongkai, Gopal Panduran...
MOBISYS
2011
ACM
14 years 9 months ago
Exploiting FM radio data system for adaptive clock calibration in sensor networks
Clock synchronization is critical for Wireless Sensor Networks (WSNs) due to the need of inter-node coordination and collaborative information processing. Although many message pa...
Liqun Li, Guoliang Xing, Limin Sun, Wei Huangfu, R...
SC
1992
ACM
15 years 10 months ago
The Distributed Virtual Windtunnel
An implementation of a distributed virtual environment for the shared interactive visualization of large unsteady three-dimensional flowfields is described. Computation of the vis...
Steve Bryson, Michael J. Gerald-Yamasaki
ACMACE
2007
ACM
15 years 10 months ago
Serious video game effectiveness
Given the interactive media characteristics and intrinsically motivating appeal, computer games are often praised for their potential and value in education. However, comprehensiv...
Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduard...
COGSCI
2008
72views more  COGSCI 2008»
15 years 6 months ago
The Tractable Cognition Thesis
The recognition that human minds/brains are finite systems with limited resources for computation has led some researchers to advance the Tractable Cognition thesis: Human cogniti...
Iris van Rooij
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