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» Self-plagiarism in computer science
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CHI
2011
ACM
14 years 10 months ago
Creek watch: pairing usefulness and usability for successful citizen science
Citizen science projects can collect a wealth of scientific data, but that data is only helpful if it is actually used. While previous citizen science research has mostly focused ...
Sunyoung Kim, Christine Robson, Thomas Zimmerman, ...
GRAPHITE
2004
ACM
15 years 11 months ago
Augmenting the science centre and museum experience
Recent advances in computer graphics and interactive techniques have increased the visual quality and flexibility of Augmented Reality (AR) applications. This, in turn has increas...
Eric Woods, Mark Billinghurst, Julian Looser, Grah...
SSDBM
2010
IEEE
248views Database» more  SSDBM 2010»
15 years 11 months ago
Client + Cloud: Evaluating Seamless Architectures for Visual Data Analytics in the Ocean Sciences
Science is becoming data-intensive, requiring new software architectures that can exploit resources at all scales: local GPUs for interactive visualization, server-side multi-core ...
Keith Grochow, Bill Howe, Mark Stoermer, Roger S. ...
ETS
2000
IEEE
182views Hardware» more  ETS 2000»
15 years 6 months ago
Conferencing in communities of learners: examples from social history and science communication
A commonly encountered view of computer conferencing focuses on peer interaction, student empowerment and a shift in both teacher and student roles. This paper argues that this vi...
Ann C. Jones, Eileen Scanlon, Canan Tosunoglu Blak...
CHI
2009
ACM
16 years 6 months ago
Comparing the use of tangible and graphical programming languages for informal science education
Much of the work done in the field of tangible interaction has focused on creating tools for learning; however, in many cases, little evidence has been provided that tangible inte...
Michael S. Horn, Erin Treacy Solovey, R. Jordan Cr...