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ASSETS
2006
ACM
16 years 20 days ago
Non-speech input and speech recognition for real-time control of computer games
This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input tec...
Adam J. Sporka, Sri Hastuti Kurniawan, Murni Mahmu...
PUC
2006
89views more  PUC 2006»
15 years 6 months ago
Using ubiquitous computing in interactive mobile marketing
Unique features of handheld devices, including their mobility, personalization and location-awareness engender new types of applications for mobile commerce, such as mobile adverti...
Stan Kurkovsky, Karthik Harihar
PERCOM
2007
ACM
16 years 6 months ago
A User Interaction Model for NFC Enabled Applications
Near field communication (NFC) is a short-range wireless protocol that allows users to connect devices and access content and services by simply holding enabled devices near each ...
Yaw Anokwa, Gaetano Borriello, Trevor Pering, Roy ...
WCNC
2008
IEEE
16 years 1 months ago
Achievable Rates for the Three User Cooperative Multiple Access Channel
— For a three user Gaussian multiple access channel (MAC), we propose a new superposition block Markov encoding based cooperation scheme. Our scheme allows the three users to sim...
Çagatay Edemen, Onur Kaya
ASSETS
2006
ACM
16 years 20 days ago
PLUMB: : an interface for users who are blind to display, create, and modify graphs
We demonstrate the most recent version of our system to communicate graphs and relational information to blind users. We have developed a system called exPLoring graphs at UMB (PL...
Matt Calder, Robert F. Cohen, Jessica A. Lanzoni, ...