Sciweavers

13224 search results - page 2506 / 2645
» Self-monitoring for Computer Users
Sort
View
FDG
2009
ACM
16 years 27 days ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the...
Florian Mueller
GROUP
2009
ACM
16 years 27 days ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
IMC
2009
ACM
16 years 27 days ago
Scalable proximity estimation and link prediction in online social networks
Proximity measures quantify the closeness or similarity between nodes in a social network and form the basis of a range of applications in social sciences, business, information t...
Han Hee Song, Tae Won Cho, Vacha Dave, Yin Zhang, ...
SOUPS
2009
ACM
16 years 27 days ago
Look into my eyes!: can you guess my password?
Authentication systems for public terminals – and thus public spaces – have to be fast, easy and secure. Security is of utmost importance since the public setting allows manif...
Alexander De Luca, Martin Denzel, Heinrich Hussman...
CW
2008
IEEE
16 years 26 days ago
Bi-Manual Interactive Tools for Cultural Heritage Researchers
The availability of intuitive, user-friendly and specialized software to work with 3D models of cultural heritage artifacts is as important as the availability of low-cost and rob...
Can Ozmen, Selim Balcisoy
« Prev « First page 2506 / 2645 Last » Next »