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FDG
2009
ACM
16 years 1 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
FDG
2009
ACM
16 years 1 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
IWCMC
2009
ACM
16 years 1 months ago
Dynamic trust establishment in emergency ad hoc networks
This paper proposes a dynamic trust establishment protocol that enables the nodes of an ad hoc network to establish security associations among each other in a distributed and pee...
Christos A. Papageorgiou, Konstantinos Birkos, Tas...
SIGCOMM
2009
ACM
16 years 1 months ago
GrassRoots: socially-driven web sites for the masses
Large, socially-driven Web 2.0 sites such as Facebook and Youtube have seen significant growth in popularity [5, 10]. However, strong demand also exists for socially-driven web s...
Frank Uyeda, Diwaker Gupta, Amin Vahdat, George Va...
SIGCOMM
2009
ACM
16 years 1 months ago
mango: low-cost, scalable delivery of rich content on mobiles
We present mango, a low-cost and highly scalable content-delivery service for mobile phones. The service is targeted at emerging countries such as India where users are highly pri...
Ankur Jain, Sharad Jaiswal, Anirban Majumder, K. V...
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