In order to support interactive high-fidelity prototyping of postWIMP user interactions, we propose a multi-fidelity design method based on a unifying component-based model and su...
Many Ubiquitous computing applications can be considered as planning and acting problems in environments characterised by uncertainty and partial observability. Such systems rely ...
In this paper we discuss how computer supported collaborative learning (CSCL) can be deployed to develop new skills and habits in students at university level. These considerations...
Service oriented architecture (SOA) design principles are increasingly being adopted to develop distributed real-time and embedded (DRE) systems, such as avionics mission computin...
The enormous growth in wireless communications and miniaturized handheld devices in the last few years, have given rise to a vast range of new services, for heterogeneous user env...