This paper presents arguments that explicit strategies for visual attentional selection are important for cognitive vision systems, and shows that a number of proposals currently ...
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Important design problems are raised in developing software for amateur users, a group distinguished here from novices. The authors argue that these design problems can be approac...
We describe an architecture-centric design and implementation approach for building self-adapting and selfmanaging robotics systems. The basis of our approach is the concept of me...
George Edwards, Joshua Garcia, Hossein Tajalli, Da...
The rapid growth of the World-Wide Web poses unprecedented scaling challenges for general-purpose crawlers and search engines. In this paper we describe a new hypertext resource d...
Soumen Chakrabarti, Martin van den Berg, Byron Dom