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SPAA
2006
ACM
16 years 22 days ago
Network design with weighted players
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
Ho-Lin Chen, Tim Roughgarden
UIST
2006
ACM
16 years 22 days ago
Projector-guided painting
This paper presents a novel interactive system for guiding artists to paint using traditional media and tools. The enabling technology is a multi-projector display capable of cont...
Matthew Flagg, James M. Rehg
UIST
2006
ACM
16 years 22 days ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
WIDM
2006
ACM
16 years 22 days ago
Coarse-grained classification of web sites by their structural properties
In this paper, we identify and analyze structural properties which reflect the functionality of a Web site. These structural properties consider the size, the organization, the co...
Christoph Lindemann, Lars Littig
WIDM
2006
ACM
16 years 22 days ago
SRI: exploiting semantic information for effective query routing in a PDMS
The huge amount of data available from Internet information sources has focused much attention on the sharing of distributed information through Peer Data Management Systems (PDMS...
Federica Mandreoli, Riccardo Martoglia, Simona Sas...
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