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CRV
2005
IEEE
198views Robotics» more  CRV 2005»
16 years 9 days ago
Analysis of Player Actions in Selected Hockey Game Situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Fahong Li, Robert J. Woodham
ICCBR
2005
Springer
16 years 6 days ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
NOSSDAV
2005
Springer
16 years 5 days ago
Natural selection in peer-to-peer streaming: from the cathedral to the bazaar
Success of peer-to-peer applications in many cases is attributed to user altruism, where a user contributes some of its own resources to facilitate performance of other users. Thi...
Vivek Shrivastava, Suman Banerjee
ACMMSP
2004
ACM
125views Hardware» more  ACMMSP 2004»
16 years 3 days ago
Improving trace cache hit rates using the sliding window fill mechanism and fill select table
As superscalar processors become increasingly wide, it is inevitable that the large set of instructions to be fetched every cycle will span multiple noncontiguous basic blocks. Th...
Muhammad Shaaban, Edward Mulrane
ISLPED
2003
ACM
91views Hardware» more  ISLPED 2003»
15 years 12 months ago
Reducing reorder buffer complexity through selective operand caching
Modern superscalar processors implement precise interrupts by using the Reorder Buffer (ROB). In some microarchitectures , such as the Intel P6, the ROB also serves as a repositor...
Gurhan Kucuk, Dmitry Ponomarev, Oguz Ergin, Kanad ...