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ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
16 years 24 days ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
INFOSCALE
2006
ACM
16 years 23 days ago
A library of constructive skeletons for sequential style of parallel programming
Abstract— With the increasing popularity of parallel programming environments such as PC clusters, more and more sequential programmers, with little knowledge about parallel arch...
Kiminori Matsuzaki, Hideya Iwasaki, Kento Emoto, Z...
IUI
2006
ACM
16 years 23 days ago
Ambient Display using Musical Effects
The paper presents a novel approach to the peripheral display of information by applying audio effects to an arbitrary selection of music. We examine a specific instance: the comm...
Luke Barrington, Michael J. Lyons, Dominique Diegm...
IUI
2006
ACM
16 years 23 days ago
Three phase verification for spoken dialog clarification
Spoken dialog tasks incur many errors including speech recognition errors, understanding errors, and even dialog management errors. These errors create a big gap between user'...
Sangkeun Jung, Cheongjae Lee, Gary Geunbae Lee
IUI
2006
ACM
16 years 23 days ago
How to talk to a hologram
There is a growing need for creating life-like virtual human simulations that can conduct a natural spoken dialog with a human student on a predefined subject. We present an over...
Anton Leuski, Jarrell Pair, David R. Traum, Peter ...
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