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ICCV
2009
IEEE
15 years 4 months ago
Non-iterative approach for fast and accurate vanishing point detection
We present an algorithm that quickly and accurately estimates vanishing points in images of man-made environments. Contrary to previously proposed solutions, ours is neither itera...
Jean-Philippe Tardif
181
Voted
ISVC
2005
Springer
16 years 5 days ago
Direct Point Rendering on GPU
In this paper, we propose a method for directly rendering point sets which only have positional information by using recent graphics processors (GPUs). Almost all the algorithms in...
Hiroaki Kawata, Takashi Kanai
CVPR
2000
IEEE
16 years 8 months ago
Reconstruction from Six-Point Sequences
An algorithm is given for computing projective structure from a set of six points seen in a sequence of many images. The method is based on the notion of duality between cameras a...
Richard I. Hartley, Nicolas Y. Dano
ECCV
2000
Springer
16 years 8 months ago
A Six Point Solution for Structure and Motion
The paper has two main contributions: The rst is a set of methods for computing structure and motion for m 3 views of 6 points. It is shown that a geometric image error can be mini...
Frederik Schaffalitzky, Andrew Zisserman, Richard ...
VTS
2007
IEEE
143views Hardware» more  VTS 2007»
16 years 29 days ago
RTL Test Point Insertion to Reduce Delay Test Volume
In this paper, a novel test point insertion methodology is presented for RTL designs that aims to reduce the data volume of scan-based transition delay tests. Test points are iden...
Kedarnath J. Balakrishnan, Lei Fang