Abstract Mesh partitioning and skeletonisation are fundamental for many computer graphics and animation techniques. Because of the close link between an object's skeleton and ...
Many of the computer vision algorithms have been posed in various forms of differential equations, derived from minimization of specific energy functionals, and the finite eleme...
This paper presents a skeleton-based method for deforming meshes (the skeleton need not be the medial axis). The significant difference from previous skeleton-based methods is that...
Han-Bing Yan, Shi-Min Hu, Ralph R. Martin, Yong-Li...
Reconstructing the full contour of the tongue from the position of 3 to 4 landmarks on it is useful in articulatory speech work. This can be done with submillimetric accuracy usin...
We study the 3D reconstruction of plant roots from multiple 2D images. To meet the challenge caused by the delicate nature of thin branches, we make three innovations to cope with...
Ying Zheng, Steve Gu, Herbert Edelsbrunner, Carlo ...