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GECCO
2008
Springer
167views Optimization» more  GECCO 2008»
15 years 7 months ago
Using coevolution to understand and validate game balance in continuous games
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis
ICMCS
2010
IEEE
229views Multimedia» more  ICMCS 2010»
15 years 7 months ago
Decoder-side motion vector derivation for hybrid video inter coding
The ongoing increase of computing performance facilitates a higher algorithmical complexity in video coding systems. The decoder may be able to estimate or derive prediction param...
Steffen Kamp, Mathias Wien
ICML
2010
IEEE
15 years 7 months ago
Continuous-Time Belief Propagation
Many temporal processes can be naturally modeled as a stochastic system that evolves continuously over time. The representation language of continuous-time Bayesian networks allow...
Tal El-Hay, Ido Cohn, Nir Friedman, Raz Kupferman
HASKELL
2008
ACM
15 years 7 months ago
Language and program design for functional dependencies
Eight years ago, functional dependencies, a concept from the theory of relational databases, were proposed as a mechanism for avoiding common problems with multiple parameter type...
Mark P. Jones, Iavor S. Diatchki
LDTA
2010
15 years 7 months ago
Faster ambiguity detection by grammar filtering
Real programming languages are often defined using ambiguous context-free grammars. Some ambiguity is intentional while other ambiguity is accidental. A good grammar development e...
H. J. S. Basten, Jurgen J. Vinju
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