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AI
2007
Springer
16 years 1 months ago
Competition and Coordination in Stochastic Games
Agent competition and coordination are two classical and most important tasks in multiagent systems. In recent years, there was a number of learning algorithms proposed to resolve ...
Andriy Burkov, Abdeslam Boularias, Brahim Chaib-dr...
CAV
2007
Springer
86views Hardware» more  CAV 2007»
16 years 1 months ago
From Liveness to Promptness
Liveness temporal properties state that something “good” eventually happens, e.g., every request is eventually granted. In Linear Temporal Logic (LTL), there is no a priori bo...
Orna Kupferman, Nir Piterman, Moshe Y. Vardi
CEEMAS
2007
Springer
16 years 1 months ago
Collaborative Attack Detection in High-Speed Networks
We present a multi-agent system designed to detect malicious traffic in high-speed networks. In order to match the performance requirements related to the traffic volume, the net...
Martin Rehák, Michal Pechoucek, Pavel Celed...
CONCUR
2007
Springer
16 years 1 months ago
Causal Message Sequence Charts
Scenario languages based on Message Sequence Charts (MSCs) have been widely studied in the last decade [21,20,3,15,12,19,14]. The high expressive power of MSCs renders many basic ...
Thomas Gazagnaire, Blaise Genest, Loïc H&eacu...
CONCUR
2007
Springer
16 years 1 months ago
Timed Concurrent Game Structures
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Thomas Brihaye, François Laroussinie, Nicol...
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