Agent competition and coordination are two classical and most important tasks in multiagent systems. In recent years, there was a number of learning algorithms proposed to resolve ...
Liveness temporal properties state that something “good” eventually happens, e.g., every request is eventually granted. In Linear Temporal Logic (LTL), there is no a priori bo...
We present a multi-agent system designed to detect malicious traffic in high-speed networks. In order to match the performance requirements related to the traffic volume, the net...
Scenario languages based on Message Sequence Charts (MSCs) have been widely studied in the last decade [21,20,3,15,12,19,14]. The high expressive power of MSCs renders many basic ...
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...