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CW
2008
IEEE
16 years 1 months ago
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
ISPDC
2008
IEEE
16 years 1 months ago
Token Loss Detection for Random Walk based Algorithm
Self-stabilizing token circulation algorithms are not always adapted for dynamic networks. Random walks are well known to play a crucial role in the design of randomized algorithm...
Thibault Bernard, Alain Bui, Devan Sohier
ICC
2007
IEEE
120views Communications» more  ICC 2007»
16 years 1 months ago
Contention-Based Medium Access Control with Physical Layer Assisted Link Differentiation
— In this paper, we develop contention-based medium access control (MAC) schemes for both best-effort data transmissions and delay-sensitive multimedia transmissions over WLANs. ...
Fanglei Sun, Victor O. K. Li, Zhifeng Diao, Zhengy...
WDAG
2007
Springer
125views Algorithms» more  WDAG 2007»
16 years 1 months ago
Approximating Wardrop Equilibria with Finitely Many Agents
We study adaptive routing algorithms in a round-based model. Suppose we are given a network equipped with load-dependent latency functions on the edges and a set of commodities eac...
Simon Fischer, Lars Olbrich, Berthold Vöcking
ICPPW
2006
IEEE
16 years 1 months ago
Dynamic Algorithm Selection in Parallel GAMESS Calculations
Applications augmented with adaptive capabilities are becoming common in parallel computing environments which share resources such as main memory, network, or disk I/O. For large...
Nurzhan Ustemirov, Masha Sosonkina, Mark S. Gordon...