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CHI
2009
ACM
16 years 7 months ago
Natural throw and tilt interaction between mobile phones and distant displays
Raimund Dachselt University of Magdeburg Faculty of Computer Science User Interface & Software Engineering Group 39106 Magdeburg, Germany dachselt@acm.org Robert Buchholz Unive...
Raimund Dachselt, Robert Buchholz
VRCAI
2004
ACM
16 years 2 days ago
Explorative construction of virtual worlds: an interactive kernel approach
Despite steady research advances in many aspects of virtual reality, building and testing virtual worlds remains to be a very difficult process. Most virtual environments are stil...
Jinseok Seo, Gerard Jounghyun Kim
IFIP
1994
Springer
15 years 10 months ago
Investigating the use of interactive hypermedia systems
There have been innumerable glowing reports of the way hypermedia systems allow users to explore and use vast amounts of information in ways not possible using traditional informa...
Peter Evans II
NETGAMES
2006
ACM
16 years 19 days ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
AAAI
2006
15 years 8 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...