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IE
2007
15 years 8 months ago
Speaking in character: using voice-over-IP to communicate within MMORPGs
While voice-over-IP has long been favoured as a communication medium by players of team-based online shooter games, it has recently also been appropriated by players of MMORPGs, a...
Greg Wadley, Martin R. Gibbs, Peter Benda
BSDCON
2003
15 years 8 months ago
ULE: A Modern Scheduler for FreeBSD
The existing thread scheduler in FreeBSD was well suited towards the computing environment that it was developed in. As the priorities and hardware targets of the project have cha...
Jeff Roberson
FLAIRS
2003
15 years 8 months ago
Advantages of Brahms for Specifying and Implementing a Multiagent Human-Robotic Exploration System
We have developed a model-based, distributed architecture that integrates diverse components in a system designed for lunar and planetary surface operations: an astronaut’s spac...
William J. Clancey, Maarten Sierhuis, Charis Kaski...
IJCAI
2003
15 years 8 months ago
Towards Pervasive Robotics
Pervasive robotics will require, in a near future, small, light and cheap robots that exhibit complex behaviors. These demands led to the development of the M2-M4 Macaco project -...
Artur M. Arsenio
AVI
1998
15 years 8 months ago
Constant information density in zoomable interfaces
We introduce a system that helps users construct interactive visualizations with constant information density. This work is an extension of the DataSplash database visualization e...
Allison Woodruff, James A. Landay, Michael Stonebr...
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