In this paper, in order to reduce the explosive increase of the search space as the input dimension grows, we present a new representation method for the structure of fuzzy rules, ...
Intelligent virtual characters has been subject to exponential growth in the last decades and they are utilized in many application areas such as education, training, human-compute...
We present a physically-based approach to grasping and manipulation of virtual objects that produces visually realistic results, addresses the problem of visual interpenetration o...
Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create ...
Nathan R. Sturtevant, H. James Hoover, Jonathan Sc...
In this article, we expose our research program in bio-affective-social computing aimed at guiding and participating to the development of multimodal socially intelligent agents in...