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CHI
2005
ACM
16 years 7 months ago
Imprints of place: creative expressions of the museum experience
Personalization and social awareness, important aspects in the definition of a place, are traditionally overlooked in the design of technology for museums. We describe Imprints, a...
Kirsten Boehner, Jennifer Thom-Santelli, Angela Zo...
169
Voted
CHI
2005
ACM
16 years 7 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns
CHI
2005
ACM
16 years 7 months ago
Evaluating an ambient display for the home
We present our experiences with evaluating an ambient display for the home using two different evaluation techniques: the recently proposed `Heuristic Evaluation of Ambient Displa...
Sunny Consolvo, Jeffrey Towle
CHI
2005
ACM
16 years 7 months ago
A logic block enabling logic configuration by non-experts in sensor networks
Recent years have seen the evolution of networks of tiny low power computing blocks, known as sensor networks. In one class of sensor networks, a non-expert user, who has little o...
Susan Cotterell, Frank Vahid
205
Voted
CHI
2005
ACM
16 years 7 months ago
eyeView: focus+context views for large group video conferences
In this paper, we describe the design of eyeView, a video conferencing system that uses participant looking behavior to determine the size of online video conferencing windows. Th...
Tracy Jenkin, Jesse McGeachie, David Fono, Roel Ve...
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